See what inventions you can build from a few old cardboard boxes, scissors, crayons, markers, and tape.
Arthur’s Computer Disaster - (ISBN: 978-0316105347)
by Marc Brown
Arthur’s mother’s computer keeps tempting him to play Deep Dark Sea even though he knows he is not supposed to use it when she is not home. When he finally gives in and starts his game, disaster strikes. What does Arthur learn about asking for help when he really needs it?
Franklin And The Computer - (ISBN: 978-1553373629)
by Sharon Jennings
When Franklin gets started playing his computer game, his other activities suffer. He stops playing soccer, and he loses interest in spending time with his buddies. How do you balance the time you spend on computer games with other things in your life?
Star Jumper: Journal of a Cardboard Genius - (ISBN: 978-1553378877)
by Frank Asch
Alex builds a rocket out of a cardboard box to fly away from his annoying little brother. The little brother is also working on his own inventions. Talk about some things you have designed to play with.
The Creepy Computer Mystery - (ISBN: 978-0590603225)
by Elizabeth Levy
In this offering from the Invisible Ink series, the young detectives try to find out why U.B. Spooks, a famous writer, receives an unwanted and threatening message on his computer. When the detective trio discovers scary messages are coming from school computers, the mystery thickens Read the book to find out why the series is called “Invisible Ink.”
Zoom - (ISBN: 978-0140557749)
by Istvan Banyai
Readers will marvel at the views of ordinary items when seen through different camera lenses. Everyone in the family will enjoy the illustrations in this wordless picture book and learn lessons in the power of technology and the uses of perspective. What objects around you might be different through such a lens?